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social.studies@tjc


Sunday, May 13, 2007

Computer/Console Games and Us


Ragnarok Online II: Gate of the World

(JiaJin) For my second last entry, I shall focus on one of my favourite topics of all time -- computer games!


With the advent of technology and the wide usage of the internet, from playing solo compter games (single-player) on Warcraft III, people have go on to play World of Warcraft, an online game with the background and plot heavily based on its Warcraft game series where players from all over the world come together (not literally, but online that is) to protect the world of Azeroth.

Over the years, with the aid of internet, communication between countries have been made more efficient for users all over the world. Online games have been on the rise in the recent years with titles such as 'Final Fantasy XI', 'MapleStory', 'Audition', 'Pangya' and 'Ragnarok Online' (oh, for Ragnaok Online fans, Ragnarok Online II has already released its closed beta testing in Korea). Players from all over the world interact in these virtual worlds through the messaging service provided in-game. With people exchanging views every now and then, and even befriending foreigners, online games have since turned into a medium of globalization as well (I do log on to Japanese servers for games such as 'Crystal Boarder', 'FantaTennis' and 'O2 Jam' and make some friends from Japan as well!).

If anyone has any views which they wish to share with regards to this, feel free to tag and have your voices heard. ^-^



ended entry at
11:34 AM


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